Monday, 10 May 2010
Thursday, 6 May 2010
EBUCs Cover
Saturday, 1 May 2010
Thursday, 29 April 2010
Wednesday, 28 April 2010
Saturday, 24 April 2010
Thursday, 22 April 2010
Ebuc squat
The riggings messed up, i've just started working on a 2nd version of this guy so that he looks more like the ones in the picture below.
i also just changed the outer wrapper and main wrapper widths of the blog, added 100 pixels. can't figure out which bit of code is doing the messy bit though.
-Iain
Thursday, 15 April 2010
Saturday, 10 April 2010
could this be your man?
Sunday, 4 April 2010
Wednesday, 31 March 2010
EBUCs Artwork

Ok, here's the EBUCs game logo and the EBUCs promo poster.
EBUCs are a lot more diverse than those shown, of course, but the composition is busy enough as it is and painting all the accessories etc would end up in a very cluttered picture. For that reason, I went with something closer to Matt's original designs.
EBUCs look ridiculously sweet and happy, I know. I got a sugar overdose painting this, but I wanted something bright and colourful to catch the eye and also something that would look good as a PC wallpaper or poster on someone's wall.

I tried to make the logo funky and humorous. I left it in b/w but it can be easily customized color-wise.
Feedback please!
~Olympia
Saturday, 27 March 2010
Wednesday, 24 March 2010
non animated mock up
that's where i'm at so far!
- Iain
(The video should become available soon, youtube's doing it's weird processing thing)
Sunday, 21 March 2010
Hand Glider
Saturday, 20 March 2010
Symbols for Iain
Wednesday, 17 March 2010
Sunday, 14 March 2010
Saturday, 13 March 2010
Ebuc Snowboarding Animation
Ebuc Snowboarder from Kenneth Stewart on Vimeo.
Thursday, 11 March 2010
artist meet
when you start the game and make your own ebuc, the stuff that donna has done so far is good! we can stick with that.
the other extra stuff would be bought with real money / points earned in the game.
the stuff would be to increase the ebucs fitness, intelligence, creativity and beauty.
fitness:
tread mill
hula hoop
trampoline
Intelligence:
Books
glasses
manacle
bubble pipe
Creativity:
Easel
musical instruments (piano, drums, triangle, kazoo)
garden
Beauty:
hats
dress up stuff
feel free to add more!
their was also a thought about having some things to be cruel to the ebuc, like slap / whip / flail? the girls weren't too keen on this!
also, each item has 3 levels - home made, cheep and expensive. the ebuc gets more out the pricey ones...
Ebuc moods would be on a sliding scale with 7 levels, if it reaches the happiest mood it might float away and if it reached the saddest / angriest level it would run away then if you started another ebuc and entered it into a competition the old one would come back and sabotage it to get revenge.
also, the combination of features you choose for the ebuc at the start would result in it tending towards a specific mood, kind of simulating a personality. the moods could be shown in the shade of it's colour - vivid meaning it's happy, dark = sad / angry, pale = ill
also if you didn't sign into the game for a while the ebuc would get sad/ depressed/ suicidal
a few more ideas were floating around but not discussed much - you could send it away to ebuc school, send it to a friends house (if an ebuc was sent to your house you would have more to play with but the owner would have to trust that you would treat it right and not start slapping it about loads)
- Iain, Donna, Suzanne, Olympia
Monday, 8 March 2010
Website Update
I am making good progress on the website template and I hope to have a rough version published by the weekend. Everyone can then give feedback on improvements etc...
I thought it would be a good idea to promote the concept with some social networking, so I am going to set up an ebuc facebook page, flickr page ( for artwork display), twitter page etc... all with links back to the website:-)
- Suzanne
Art Style
meet 8th
iain - free anytime except tuesday morning
james - free anytime before 5pm monday, before half 4 on wednesday
- Iain
Sunday, 7 March 2010
Thursday, 4 March 2010
EBUCs origins etc
- EBUCs are little aliens, who accidentally destroyed their own little planet far, far away. They landed here and need to be trained to adapt to the new environment/grow strong to fly back. If you decide to give the player some goals, mechanical parts could be the reward for certain challenges and the ultimate goal could be to build a new spaceship or something similar.
- EBUCs are programming code gone very wrong. Some nameless poor chap spent many sleepless nights developing an advanced artificial intelligence but after a computer crash, the file was corrupted and the sophisticated AI in development shattered into hundreds of wacky EBUCs.
- They only exist in virtual space and they still display fragments of intelligence and personality but unlike the original AI that was intended to be serious and knowledgeable (think Cyc) , EBUCs are silly and fun-loving. They like playing games and small rewards make them happy.
- I generally imagine them conscious of themselves and each other, with their likes and dislikes, capable of at least some emotion and possibly reproduction. But they are fragments of unfinished code, after all and that leaves room for interpretation as to how smart EBUCs are and what are their limitations (which, I assume, will be decided according to our limitations, programming wise).
On a side note, here's a nice art style. Take a look around the rest of their website as well. I was thinking about going this direction with the promo stuff. What do you guys think?
~Olympia
Monday, 1 March 2010
meet 29th
for next week
James - record intro / in game / ... / music
Iain - build + rig some more assets + charicter
Ken - competition mock up
Matt - video tracking in max with a charicter for an example video
Donna - flash video of making your ebuc
Suzanne - web site
Olympia - background story for the ebucs (keep in mind it needs to be open for the players to create and customize their own ebucs)
Mark - chill
- Iain
Saturday, 27 February 2010
Friday, 26 February 2010
Ebuc Assets
Here is an example of what you can do with the photoshop document I'm about to load onto google docs. Everything's on a different layer so you need to look at which number you want and go to that layer.Thursday, 25 February 2010
Whats happening??
The google docs isnt being used, unless for some reason you all dont have access. But if you do please start, itl allow everyone to keep track of the projects progress a lot easier by seeing what others have been getting up to.
If anyone could let me know what is actually happening it would be much appreciated
Mark
Monday, 22 February 2010
thought update
got this from a chat with andy, game power - (what drives you to play the game / what does the player get out of it eg civilisation gives you the feeling of controlling a civilisation, the sims you controll their lifestyle... )
they seemed to like the ida of a tamagochi thing, so nurturing the ebuc growing it...
ideas from this meet,
using the ebuc website to network, maybe finding people who have created similar ebucs or crufts style competition / race / fights...
Donna's idea - have the ebuc on one symbol. introduce another symbol for water or any other affecting element. so if the ebuc walked towards the water you could take it away / make it chase the water or chase the ebuc with something elce.
to have individual ebucs - each base character has a set of different eyes / legs / mouths which you can choose a combination of at the start. we could just model all the eventual outcomes for one set instead of programming flash to edit 3d stuff.
Music - have a generic riff for any mood, as the ebuc gets angry / frustrated turn up the distortion, as it gets happy / satisfied fade into acoustic. - this could be done by recording each level and a transition phase or does anyone know of flash being able to distort it's own audio?
things we need to get started on:
back story behind where the ebucs have come from
logistics of how the whole thing would work together
audio - background music
foly stuff
a set of base characters - design
changeable design things (eyes...)
3d - at least one of them with all the changes
animated
papervision
a set of affecting objects (water, fire, tredmill...)
website - symbol download
competition area
networking / meeting area
story stuff
about...
also, for the final hand in we're never going to get the whole thing working so different things working independantly and some mock up's need to be done.
say...
a short animation of a competition
a run through of the networking thing
at least 1 character working in flash with an affecting object
a short animation of a bunch of other affecting things and characters
I know their must be more but it has fled my mind.
- Iain














































