Sunday, 24 January 2010

I have had a couple of ideas for the AR, but nothing to extreme as I didn't know what our limitations would be.

1. A interactive puzzle game - For this I had the idea that we can set up a small area with obstacles (that can be moved to make the puzzle easier or more difficult) to which shapes can be placed around. There is a starting area and a finish line essentially. The idea is to place shapes around a grid from the start to the finish, once done the starting shape is a character of some sort which follows the shapes (most likely to be arrows), the character follows these to the finish line.

2. Twister with a twist - I was thinking that we could get a Twister game mat, and in each circle there is a shape, you essentially play the game of Twister but as a body part fills the shape a peculiar sound is played. Thought this would be good as it brings an old game and gives it a modern feel. Can play around with the idea and see what happens.

3. Going with idea of the drum sounds that we were shown, I like the idea of trying to make it more of a full band. Guitars, drums, and bass.

4. As shown with the zombie shooter, is there anyway we can come up with other concepts involving this sort of thing. For example, is it possible to make a racing game or (I am not a fan of football) but have like a football pitch with plays and interacts with two controllers?

That is all I can really think of at the moment, but I will have a thought for other ideas.

James

3 comments:

  1. think my favorite out of those ideas is the puzzle game. i just got an image of an ar version of a really old game, run yourself ragged
    http://www.youtube.com/watch?v=ou_z0t7FwfQ

    - Iain

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  2. I like that, have an AR sphere to follow an animated board. Get other shapes like a cube to press to do the different obstacles.

    james

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  3. I was there at comception of idea 2. I am therefore claiming my share of original IP....

    Really liking the sound of the puzzle game though, maybe manipulating the 3D objects on screen and progressing through the level moving the images around on a surface, if you catch my drift.


    Mark

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