Tuesday, 9 February 2010

Storyline (so far)

Hello people,
I took up where James left and did some research on Dundee hauntings.
I found this very useful website. Plenty of referencing material there. There's a lot of ghost stories around Dundee and many sites we could use, some of them relatively close to the city center like RSS Discovery, Tay Bridge and Bell Street Car Park. Only reason I mention this is because I was slightly concerned about having players run from one corner of the city to the other. I personally wouldn't mind, but many players might not be as motivated.


In any case, the idea so far is to

1. tell the story of the city through the ghosts and their personal stories

2. have a guide character to connect all the individual characters together


I was thinking something along the lines of Another Code's "D", a sidekick who is definitely not the protagonist (that will be the player) but acts as a bridge between him/the real world and the ghosts/the alternative reality, offering insight and guidance and making the game and the story easier to follow.

My idea was to make the guide a ghost as well, possibly a previous researcher (so that the player can identify/sympathize with him) who lost his life exploring the same things as the player. His death was sudden and he has no memory of it. In order to rest in peace he needs to know, so he's urging the player to follow into his footsteps and solve the mystery in his place.

Leaving the guide's story somewhat vague, we could have different endings depending on the player's choices and what clues they decide to follow. The guide could have been snatched by the cannibal family, for example, or murdered by a fellow researcher who wanted to claim his work for himself or even just had an accident.

I can go as far as to suggest a story within the story, for example an imaginary underground cult who hid clues about their secret HQ in various historical places, Angels & Demons style. But that may be a bit too complicated, so I leave it up to the rest of the team to decide just how deep a scenario we want.


As for ghost designs, here's some inspiration.


The story is still in early stages, so please tell me what you think so far and if this is going with your own vision for the game.

~Olympia

1 comment:

  1. Have we decided on a target age group yet? I think that will determine the stories depth and help decide on how artwork should look?

    The ghost design links are great Olympia!

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